Monthly Archives: October 2012

  1. This week’s In Medias Res

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    October 31, 2012 by alexlukens

    Hey, all. Just a headsup that online journal In Medias Res is featuring several articles on Halo and other video …
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  2. Death (or lack thereof) and pushing limits in games

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    October 26, 2012 by rcthames

    After our discussion about dying (or not) in games at the end of class, I made the comment that one …
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  3. Recent article on the “uncanny valley”

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    October 25, 2012 by tanineallison

    This article doesn’t present anything totally new, but notes the current research on the “uncanny valley” and theorizes an “uncanny …
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  4. Discussion 10/26: Journey

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    October 25, 2012 by Xiaoxin

    Hey guys, for this week’s discussion, we’ll be looking at video games and/as art through Journey™. Journey was released in …
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  5. The Sims and a Phenomenology of Fun

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    October 24, 2012 by climagiste

    I’ve never liked The Sims. I find it boring and hollow and, worst of all, like work. I can barely …
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  6. De(con)struction through Racing Games

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    October 20, 2012 by jesseal

    The concept of the “race against the clock” is tailor-made for exploration through video games. As THE defining aspect of …
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  7. Gameplay as Style as Narration in Narrative Video Games

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    October 19, 2012 by johnroberts373

    In Extra Lives, Tom Bissell describes a problem with many narrative-based video games:  differences between narrative and ludonarrative oftentimes make …
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  8. Morally Dishonored

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    October 19, 2012 by rcthames

    When broaching the topic of morality in games, one’s first thoughts might go towards the long debate over video game …
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  9. Discussion 10/19

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    October 19, 2012 by zack373

      Hey everybody, this week’s discussion will be based on the new PlayMg which is an Android gaming device priced …
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  10. The Sims 3 plus EPs

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    October 18, 2012 by oliviavolarich

    The Sims 3 Expansion Packs             After talking about the Sims 3 in class, it seemed that a large amount …
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